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https://github.com/ppy/osu
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51 lines
1.8 KiB
C#
51 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.ComponentModel;
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using osu.Framework.Localisation;
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using osu.Game.Resources.Localisation.Web;
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namespace osu.Game.Beatmaps
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{
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public enum BeatmapOnlineStatus
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{
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/// <summary>
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/// This is a special status given when local changes are made via the editor.
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/// Once in this state, online status changes should be ignored unless the beatmap is reverted or submitted.
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/// </summary>
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[Description("Local")]
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LocallyModified = -4,
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None = -3,
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[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusGraveyard))]
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Graveyard = -2,
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[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusWip))]
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WIP = -1,
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[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusPending))]
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Pending = 0,
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[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusRanked))]
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Ranked = 1,
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[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusApproved))]
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Approved = 2,
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[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusQualified))]
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Qualified = 3,
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[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusLoved))]
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Loved = 4,
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}
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public static class BeatmapSetOnlineStatusExtensions
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{
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public static bool GrantsPerformancePoints(this BeatmapOnlineStatus status)
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=> status == BeatmapOnlineStatus.Ranked || status == BeatmapOnlineStatus.Approved;
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}
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}
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