mirror of https://github.com/ppy/osu
64 lines
2.1 KiB
C#
64 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit.Checks.Components;
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namespace osu.Game.Rulesets.Edit.Checks
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{
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public abstract class CheckFilePresence : ICheck
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{
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protected abstract CheckCategory Category { get; }
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protected abstract string TypeOfFile { get; }
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protected abstract string? GetFilename(IBeatmap beatmap);
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public CheckMetadata Metadata => new CheckMetadata(Category, $"Missing {TypeOfFile}");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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new IssueTemplateNoneSet(this),
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new IssueTemplateDoesNotExist(this)
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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string? filename = GetFilename(context.Beatmap);
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if (string.IsNullOrEmpty(filename))
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{
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yield return new IssueTemplateNoneSet(this).Create(TypeOfFile);
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yield break;
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}
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// If the file is set, also make sure it still exists.
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string? storagePath = context.Beatmap.BeatmapInfo.BeatmapSet?.GetPathForFile(filename);
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if (storagePath != null)
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yield break;
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yield return new IssueTemplateDoesNotExist(this).Create(TypeOfFile, filename);
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}
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public class IssueTemplateNoneSet : IssueTemplate
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{
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public IssueTemplateNoneSet(ICheck check)
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: base(check, IssueType.Problem, "No {0} has been set.")
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{
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}
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public Issue Create(string typeOfFile) => new Issue(this, typeOfFile);
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}
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public class IssueTemplateDoesNotExist : IssueTemplate
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{
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public IssueTemplateDoesNotExist(ICheck check)
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: base(check, IssueType.Problem, "The {0} file \"{1}\" does not exist.")
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{
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}
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public Issue Create(string typeOfFile, string filename) => new Issue(this, typeOfFile, filename);
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}
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}
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}
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