mirror of https://github.com/ppy/osu
79 lines
2.9 KiB
C#
79 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osu.Game.Skinning;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
|
{
|
|
public partial class LegacyHitTarget : CompositeDrawable
|
|
{
|
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
|
|
|
private Container directionContainer = null!;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
|
|
{
|
|
string targetImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.HitTargetImage)?.Value
|
|
?? "mania-stage-hint";
|
|
|
|
bool showJudgementLine = skin.GetManiaSkinConfig<bool>(LegacyManiaSkinConfigurationLookups.ShowJudgementLine)?.Value
|
|
?? true;
|
|
|
|
Color4 lineColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.JudgementLineColour)?.Value
|
|
?? Color4.White;
|
|
|
|
InternalChild = directionContainer = new Container
|
|
{
|
|
Origin = Anchor.CentreLeft,
|
|
RelativeSizeAxes = Axes.X,
|
|
AutoSizeAxes = Axes.Y,
|
|
Children = new Drawable[]
|
|
{
|
|
new Sprite
|
|
{
|
|
Texture = skin.GetTexture(targetImage),
|
|
Scale = new Vector2(1, 0.9f * 1.6025f),
|
|
RelativeSizeAxes = Axes.X,
|
|
Width = 1
|
|
},
|
|
new Box
|
|
{
|
|
Anchor = Anchor.CentreLeft,
|
|
RelativeSizeAxes = Axes.X,
|
|
Height = 1,
|
|
Colour = LegacyColourCompatibility.DisallowZeroAlpha(lineColour),
|
|
Alpha = showJudgementLine ? 0.9f : 0
|
|
}
|
|
}
|
|
};
|
|
|
|
direction.BindTo(scrollingInfo.Direction);
|
|
direction.BindValueChanged(onDirectionChanged, true);
|
|
}
|
|
|
|
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
|
{
|
|
if (direction.NewValue == ScrollingDirection.Up)
|
|
{
|
|
directionContainer.Anchor = Anchor.TopLeft;
|
|
directionContainer.Scale = new Vector2(1, -1);
|
|
}
|
|
else
|
|
{
|
|
directionContainer.Anchor = Anchor.BottomLeft;
|
|
directionContainer.Scale = Vector2.One;
|
|
}
|
|
}
|
|
}
|
|
}
|