osu/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs

64 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
using osu.Game.Rulesets.Mania.Edit.Checks;
using System.Linq;
namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks
{
[TestFixture]
public class CheckKeyCountTest
{
private CheckKeyCount check = null!;
private IBeatmap beatmap = null!;
[SetUp]
public void Setup()
{
check = new CheckKeyCount();
beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
Ruleset = new ManiaRuleset().RulesetInfo
}
};
}
[Test]
public void TestKeycountFour()
{
beatmap.Difficulty.CircleSize = 4;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(0));
}
[Test]
public void TestKeycountSmallerThanFour()
{
beatmap.Difficulty.CircleSize = 1;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckKeyCount.IssueTemplateKeycountTooLow);
}
private BeatmapVerifierContext getContext()
{
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
}
}
}