osu/osu.Game.Tests/Visual/TestCaseSongProgress.cs

65 lines
1.9 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseSongProgress : OsuTestCase
{
private readonly SongProgress progress;
private readonly SongProgressGraph graph;
private readonly StopwatchClock clock;
public TestCaseSongProgress()
{
clock = new StopwatchClock(true);
Add(progress = new SongProgress
{
RelativeSizeAxes = Axes.X,
AudioClock = new StopwatchClock(true),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
});
Add(graph = new SongProgressGraph
{
RelativeSizeAxes = Axes.X,
Height = 200,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
});
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
AddWaitStep(5);
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
AddWaitStep(2);
AddRepeatStep("New Values", displayNewValues, 5);
displayNewValues();
}
private void displayNewValues()
{
List<HitObject> objects = new List<HitObject>();
for (double i = 0; i < 5000; i += RNG.NextDouble() * 10 + i / 1000)
objects.Add(new HitObject { StartTime = i });
progress.Objects = objects;
graph.Objects = objects;
progress.AudioClock = clock;
progress.OnSeek = pos => clock.Seek(pos);
}
}
}