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Filtering
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add test for overall difficulty filter query
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2021-06-26 21:02:57 +07:00 |
Multiplayer
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Rework MultiplayerTestScene to make use of OnlinePlayTestScene
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2021-06-25 15:00:10 +09:00 |
Ranking
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Replace precision check with absolute equality assert
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2020-08-31 16:06:24 +02:00 |
Skinning
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Make `FindProvider` non-default
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2021-05-31 21:29:47 +09:00 |
BarLineGeneratorTest.cs
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Add failing test
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2020-05-17 22:10:09 +02:00 |
BeatmapSetInfoEqualityTest.cs
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…
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ClosestBeatDivisorTest.cs
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Rename methods to match generally how these find-methods are named elsewhere
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2021-04-28 16:57:52 +09:00 |
ControlPointInfoTest.cs
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Add test coverage
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2021-01-05 13:14:16 +09:00 |
CustomDataDirectoryTest.cs
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Add comment regarding teste edge case
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2021-04-26 15:37:19 +09:00 |
DifficultyAdjustmentModCombinationsTest.cs
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Refactor to pass clockrate in constructor rather than deriving from mods
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2021-06-03 16:09:42 +10:00 |
FormatUtilsTest.cs
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Add the ability to specify format provider (to make tests culture invariant)
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2021-03-26 13:10:11 +09:00 |
FramedReplayInputHandlerTest.cs
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Reword & clarify comments
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2021-05-04 22:59:10 +02:00 |
GameplayClockTest.cs
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Add failing test cases
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2020-10-04 14:54:51 +02:00 |
LimitedCapacityQueueTest.cs
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Fix wrong mono streak length handling in corner case
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2020-09-10 20:50:26 +02:00 |
OngoingOperationTrackerTest.cs
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Add failing test case
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2021-01-30 20:55:56 +01:00 |
PeriodTrackerTest.cs
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…
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ReverseQueueTest.cs
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Implement dynamic previous hitobject retention for Skill class
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2021-04-03 20:28:51 +11:00 |
SessionStaticsTest.cs
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Add SessionStaticsTest
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2021-04-18 23:04:28 -04:00 |
TaskChainTest.cs
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Revert test changes to test original class/scope
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2021-01-29 16:20:26 +09:00 |