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https://github.com/ppy/osu
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108 lines
3.2 KiB
C#
108 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[TestFixture]
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public class TestSceneColumn : ManiaInputTestScene
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{
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[Cached(typeof(IReadOnlyList<Mod>))]
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private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
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private readonly List<Column> columns = new List<Column>();
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public TestSceneColumn()
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: base(2)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(20, 0),
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Children = new[]
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{
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createColumn(ScrollingDirection.Up, ManiaAction.Key1, 0),
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createColumn(ScrollingDirection.Down, ManiaAction.Key2, 1)
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AddStep("note", createNote);
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AddStep("hold note", createHoldNote);
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}
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private void createNote()
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{
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for (int i = 0; i < columns.Count; i++)
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{
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var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
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obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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columns[i].Add(new DrawableNote(obj));
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}
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}
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private void createHoldNote()
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{
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for (int i = 0; i < columns.Count; i++)
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{
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var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
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obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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columns[i].Add(new DrawableHoldNote(obj));
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}
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}
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private Drawable createColumn(ScrollingDirection direction, ManiaAction action, int index)
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{
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var column = new Column(index)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Height = 0.85f,
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AccentColour = Color4.OrangeRed,
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Action = { Value = action },
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};
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columns.Add(column);
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return new ScrollingTestContainer(direction)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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TimeRange = 2000,
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Child = column
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};
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}
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}
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}
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