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https://github.com/ppy/osu
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52 lines
1.9 KiB
C#
52 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Replays;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[TestFixture]
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public class ManiaLegacyReplayTest
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{
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[TestCase(ManiaAction.Key1)]
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[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
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[TestCase(ManiaAction.Special1)]
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[TestCase(ManiaAction.Key8)]
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public void TestEncodeDecodeSingleStage(params ManiaAction[] actions)
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{
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var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 9 });
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var frame = new ManiaReplayFrame(0, actions);
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var legacyFrame = frame.ToLegacy(beatmap);
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var decodedFrame = new ManiaReplayFrame();
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decodedFrame.FromLegacy(legacyFrame, beatmap);
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Assert.That(decodedFrame.Actions, Is.EquivalentTo(frame.Actions));
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}
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[TestCase(ManiaAction.Key1)]
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[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
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[TestCase(ManiaAction.Special1)]
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[TestCase(ManiaAction.Special2)]
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[TestCase(ManiaAction.Special1, ManiaAction.Special2)]
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[TestCase(ManiaAction.Special1, ManiaAction.Key5)]
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[TestCase(ManiaAction.Key8)]
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public void TestEncodeDecodeDualStage(params ManiaAction[] actions)
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{
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var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 5 });
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beatmap.Stages.Add(new StageDefinition { Columns = 5 });
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var frame = new ManiaReplayFrame(0, actions);
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var legacyFrame = frame.ToLegacy(beatmap);
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var decodedFrame = new ManiaReplayFrame();
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decodedFrame.FromLegacy(legacyFrame, beatmap);
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Assert.That(decodedFrame.Actions, Is.EquivalentTo(frame.Actions));
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}
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}
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}
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