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https://github.com/ppy/osu
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86 lines
3.5 KiB
C#
86 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[TestFixture]
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public class ManiaBeatmapSampleConversionTest : BeatmapConversionTest<ConvertMapping<SampleConvertValue>, SampleConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
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[TestCase("convert-samples")]
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[TestCase("mania-samples")]
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[TestCase("slider-convert-samples")]
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public void Test(string name) => base.Test(name);
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protected override IEnumerable<SampleConvertValue> CreateConvertValue(HitObject hitObject)
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{
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yield return new SampleConvertValue
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{
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StartTime = hitObject.StartTime,
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EndTime = hitObject.GetEndTime(),
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Column = ((ManiaHitObject)hitObject).Column,
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Samples = getSampleNames(hitObject.Samples),
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NodeSamples = getNodeSampleNames((hitObject as HoldNote)?.NodeSamples)
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};
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}
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private IList<string> getSampleNames(IList<HitSampleInfo> hitSampleInfo)
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=> hitSampleInfo.Select(sample => sample.LookupNames.First()).ToList();
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private IList<IList<string>> getNodeSampleNames(List<IList<HitSampleInfo>> hitSampleInfo)
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=> hitSampleInfo?.Select(getSampleNames)
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.ToList();
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protected override Ruleset CreateRuleset() => new ManiaRuleset();
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}
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public struct SampleConvertValue : IEquatable<SampleConvertValue>
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{
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/// <summary>
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/// A sane value to account for osu!stable using ints everywhere.
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/// </summary>
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private const float conversion_lenience = 2;
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public double StartTime;
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public double EndTime;
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public int Column;
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public IList<string> Samples;
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public IList<IList<string>> NodeSamples;
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public bool Equals(SampleConvertValue other)
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=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
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&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
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&& samplesEqual(Samples, other.Samples)
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&& nodeSamplesEqual(NodeSamples, other.NodeSamples);
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private static bool samplesEqual(ICollection<string> firstSampleList, ICollection<string> secondSampleList)
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=> firstSampleList.SequenceEqual(secondSampleList);
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private static bool nodeSamplesEqual(ICollection<IList<string>> firstSampleList, ICollection<IList<string>> secondSampleList)
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{
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if (firstSampleList == null && secondSampleList == null)
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return true;
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// both items can't be null now, so if any single one is, then they're not equal
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if (firstSampleList == null || secondSampleList == null)
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return false;
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return firstSampleList.Count == secondSampleList.Count
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// cannot use .Zip() without the selector function as it doesn't compile in android test project
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&& firstSampleList.Zip(secondSampleList, (first, second) => (first, second))
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.All(samples => samples.first.SequenceEqual(samples.second));
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}
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}
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}
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