mirror of https://github.com/ppy/osu
143 lines
4.4 KiB
C#
143 lines
4.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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{
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internal partial class TeamDisplay : MultiplayerRoomComposite
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{
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private readonly MultiplayerRoomUser user;
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private Drawable box;
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private Sample sampleTeamSwap;
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[Resolved]
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private OsuColour colours { get; set; }
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private OsuClickableContainer clickableContent;
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public TeamDisplay(MultiplayerRoomUser user)
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{
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this.user = user;
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RelativeSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.X;
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Margin = new MarginPadding { Horizontal = 3 };
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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InternalChild = clickableContent = new OsuClickableContainer
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{
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Width = 15,
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Alpha = 0,
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Scale = new Vector2(0, 1),
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RelativeSizeAxes = Axes.Y,
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Child = box = new Container
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{
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RelativeSizeAxes = Axes.Both,
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CornerRadius = 5,
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Masking = true,
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Scale = new Vector2(0, 1),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Child = new Box
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{
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Colour = Color4.White,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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}
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};
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if (Client.LocalUser?.Equals(user) == true)
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{
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clickableContent.Action = changeTeam;
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clickableContent.TooltipText = "Change team";
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}
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sampleTeamSwap = audio.Samples.Get(@"Multiplayer/team-swap");
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}
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private void changeTeam()
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{
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Client.SendMatchRequest(new ChangeTeamRequest
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{
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TeamID = ((Client.LocalUser?.MatchState as TeamVersusUserState)?.TeamID + 1) % 2 ?? 0,
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}).FireAndForget();
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}
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public int? DisplayedTeam { get; private set; }
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protected override void OnRoomUpdated()
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{
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base.OnRoomUpdated();
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// we don't have a way of knowing when an individual user's state has updated, so just handle on RoomUpdated for now.
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var userRoomState = Room?.Users.FirstOrDefault(u => u.Equals(user))?.MatchState;
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const double duration = 400;
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int? newTeam = (userRoomState as TeamVersusUserState)?.TeamID;
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if (newTeam == DisplayedTeam)
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return;
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// only play the sample if an already valid team changes to another valid team.
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// this avoids playing a sound for each user if the match type is changed to/from a team mode.
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if (newTeam != null && DisplayedTeam != null)
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sampleTeamSwap?.Play();
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DisplayedTeam = newTeam;
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if (DisplayedTeam != null)
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{
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box.FadeColour(getColourForTeam(DisplayedTeam.Value), duration, Easing.OutQuint);
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box.ScaleTo(new Vector2(box.Scale.X < 0 ? 1 : -1, 1), duration, Easing.OutQuint);
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clickableContent.ScaleTo(Vector2.One, duration, Easing.OutQuint);
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clickableContent.FadeIn(duration);
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}
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else
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{
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clickableContent.ScaleTo(new Vector2(0, 1), duration, Easing.OutQuint);
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clickableContent.FadeOut(duration);
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}
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}
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private ColourInfo getColourForTeam(int id)
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{
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switch (id)
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{
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default:
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return colours.Red;
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case 1:
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return colours.Blue;
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}
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}
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}
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}
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