mirror of https://github.com/ppy/osu
97 lines
3.5 KiB
C#
97 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Effects;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Screens.Edit.Components;
|
|
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Screens.Edit
|
|
{
|
|
internal partial class BottomBar : CompositeDrawable
|
|
{
|
|
public TestGameplayButton TestGameplayButton { get; private set; } = null!;
|
|
|
|
private IBindable<bool> saveInProgress = null!;
|
|
private Bindable<bool> composerFocusMode = null!;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(Editor editor)
|
|
{
|
|
Anchor = Anchor.BottomLeft;
|
|
Origin = Anchor.BottomLeft;
|
|
|
|
RelativeSizeAxes = Axes.X;
|
|
|
|
Height = 50;
|
|
|
|
Masking = true;
|
|
EdgeEffect = new EdgeEffectParameters
|
|
{
|
|
Colour = Color4.Black.Opacity(0.2f),
|
|
Type = EdgeEffectType.Shadow,
|
|
Radius = 10f,
|
|
};
|
|
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
new GridContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
ColumnDimensions = new[]
|
|
{
|
|
new Dimension(GridSizeMode.Absolute, 150),
|
|
new Dimension(),
|
|
new Dimension(GridSizeMode.Absolute, 220),
|
|
new Dimension(GridSizeMode.Absolute, HitObjectComposer.TOOLBOX_CONTRACTED_SIZE_RIGHT),
|
|
},
|
|
Content = new[]
|
|
{
|
|
new Drawable[]
|
|
{
|
|
new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
|
|
new SummaryTimeline { RelativeSizeAxes = Axes.Both },
|
|
new PlaybackControl { RelativeSizeAxes = Axes.Both },
|
|
TestGameplayButton = new TestGameplayButton
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Size = new Vector2(1),
|
|
Action = editor.TestGameplay,
|
|
}
|
|
},
|
|
}
|
|
}
|
|
};
|
|
|
|
saveInProgress = editor.MutationTracker.InProgress.GetBoundCopy();
|
|
composerFocusMode = editor.ComposerFocusMode.GetBoundCopy();
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
saveInProgress.BindValueChanged(_ => TestGameplayButton.Enabled.Value = !saveInProgress.Value, true);
|
|
composerFocusMode.BindValueChanged(_ =>
|
|
{
|
|
// Transforms should be kept in sync with other usages of composer focus mode.
|
|
foreach (var c in this.ChildrenOfType<BottomBarContainer>())
|
|
{
|
|
if (!composerFocusMode.Value)
|
|
c.Background.FadeIn(750, Easing.OutQuint);
|
|
else
|
|
c.Background.Delay(600).FadeTo(0.5f, 4000, Easing.OutQuint);
|
|
}
|
|
}, true);
|
|
}
|
|
}
|
|
}
|