mirror of https://github.com/ppy/osu
60 lines
2.7 KiB
C#
60 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Localisation;
|
|
|
|
namespace osu.Game.Localisation
|
|
{
|
|
public static class EditorDialogsStrings
|
|
{
|
|
private const string prefix = @"osu.Game.Resources.Localisation.EditorDialogs";
|
|
|
|
/// <summary>
|
|
/// "Would you like to create a blank difficulty?"
|
|
/// </summary>
|
|
public static LocalisableString NewDifficultyDialogHeader => new TranslatableString(getKey(@"new_difficulty_dialog_header"), @"Would you like to create a blank difficulty?");
|
|
|
|
/// <summary>
|
|
/// "Yeah, let's start from scratch!"
|
|
/// </summary>
|
|
public static LocalisableString CreateNew => new TranslatableString(getKey(@"create_new"), @"Yeah, let's start from scratch!");
|
|
|
|
/// <summary>
|
|
/// "No, create an exact copy of this difficulty"
|
|
/// </summary>
|
|
public static LocalisableString CreateCopy => new TranslatableString(getKey(@"create_copy"), @"No, create an exact copy of this difficulty");
|
|
|
|
/// <summary>
|
|
/// "I changed my mind, I want to keep editing this difficulty"
|
|
/// </summary>
|
|
public static LocalisableString KeepEditing => new TranslatableString(getKey(@"keep_editing"), @"I changed my mind, I want to keep editing this difficulty");
|
|
|
|
/// <summary>
|
|
/// "Did you want to save your changes?"
|
|
/// </summary>
|
|
public static LocalisableString SaveDialogHeader => new TranslatableString(getKey(@"save_dialog_header"), @"Did you want to save your changes?");
|
|
|
|
/// <summary>
|
|
/// "Save my masterpiece!"
|
|
/// </summary>
|
|
public static LocalisableString Save => new TranslatableString(getKey(@"save"), @"Save my masterpiece!");
|
|
|
|
/// <summary>
|
|
/// "Forget all changes"
|
|
/// </summary>
|
|
public static LocalisableString ForgetAllChanges => new TranslatableString(getKey(@"forget_all_changes"), @"Forget all changes");
|
|
|
|
/// <summary>
|
|
/// "Oops, continue editing"
|
|
/// </summary>
|
|
public static LocalisableString ContinueEditing => new TranslatableString(getKey(@"continue_editing"), @"Oops, continue editing");
|
|
|
|
/// <summary>
|
|
/// "The editor must be reloaded to apply this change. The beatmap will be saved."
|
|
/// </summary>
|
|
public static LocalisableString EditorReloadDialogHeader => new TranslatableString(getKey(@"editor_reload_dialog_header"), @"The editor must be reloaded to apply this change. The beatmap will be saved.");
|
|
|
|
private static string getKey(string key) => $@"{prefix}:{key}";
|
|
}
|
|
}
|