mirror of https://github.com/ppy/osu
2cce785fa5
Closes https://github.com/ppy/osu/issues/22802. Stable uses a 1,000 ms fade-in / out. Rather than matching that, I've stuck with 500ms (what lazer was already using for the fade-in) because I think it feels better. Tested using the beatmap linked in the issue thread. |
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.. | ||
Drawables | ||
CommandLoop.cs | ||
CommandTimeline.cs | ||
CommandTimelineGroup.cs | ||
CommandTrigger.cs | ||
IStoryboardElement.cs | ||
IStoryboardElementWithDuration.cs | ||
Storyboard.cs | ||
StoryboardAnimation.cs | ||
StoryboardExtensions.cs | ||
StoryboardLayer.cs | ||
StoryboardSample.cs | ||
StoryboardSprite.cs | ||
StoryboardVideo.cs | ||
StoryboardVideoLayer.cs |