osu/osu.Game/Overlays/DialogOverlay.cs

95 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Dialog;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using System.Linq;
namespace osu.Game.Overlays
{
public class DialogOverlay : OsuFocusedOverlayContainer
{
private readonly Container dialogContainer;
public PopupDialog CurrentDialog { get; private set; }
public DialogOverlay()
{
RelativeSizeAxes = Axes.Both;
Child = dialogContainer = new Container
{
RelativeSizeAxes = Axes.Both,
};
Width = 0.4f;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
}
public void Push(PopupDialog dialog)
{
if (dialog == CurrentDialog) return;
CurrentDialog?.Hide();
CurrentDialog = dialog;
dialogContainer.Add(CurrentDialog);
CurrentDialog.Show();
CurrentDialog.State.ValueChanged += state => onDialogOnStateChanged(dialog, state.NewValue);
Show();
}
protected override bool BlockNonPositionalInput => true;
private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
{
if (v != Visibility.Hidden) return;
// handle the dialog being dismissed.
dialog.Delay(PopupDialog.EXIT_DURATION).Expire();
if (dialog == CurrentDialog)
{
Hide();
CurrentDialog = null;
}
}
protected override void PopIn()
{
base.PopIn();
this.FadeIn(PopupDialog.ENTER_DURATION, Easing.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
if (CurrentDialog?.State.Value == Visibility.Visible)
{
CurrentDialog.Hide();
return;
}
this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine);
}
public override bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Select:
CurrentDialog?.Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.Click();
return true;
}
return base.OnPressed(action);
}
}
}