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https://github.com/ppy/osu
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105 lines
3.6 KiB
C#
105 lines
3.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Audio
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{
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/// <summary>
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/// Stores samples for the input drum.
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/// The lifetime of the samples is adjusted so that they are only alive during the appropriate sample control point.
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/// </summary>
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public class DrumSampleContainer : LifetimeManagementContainer
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{
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private readonly ControlPointInfo controlPoints;
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private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
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private readonly IBindableList<SampleControlPoint> samplePoints = new BindableList<SampleControlPoint>();
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public DrumSampleContainer(ControlPointInfo controlPoints)
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{
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this.controlPoints = controlPoints;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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samplePoints.BindTo(controlPoints.SamplePoints);
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samplePoints.BindCollectionChanged((_, __) => recreateMappings(), true);
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}
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private void recreateMappings()
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{
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mappings.Clear();
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ClearInternal();
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SampleControlPoint[] points = samplePoints.Count == 0
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? new[] { controlPoints.SamplePointAt(double.MinValue) }
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: samplePoints.ToArray();
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for (int i = 0; i < points.Length; i++)
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{
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var samplePoint = points[i];
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var lifetimeStart = i > 0 ? samplePoint.Time : double.MinValue;
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var lifetimeEnd = i + 1 < points.Length ? points[i + 1].Time : double.MaxValue;
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AddInternal(mappings[samplePoint.Time] = new DrumSample(samplePoint)
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{
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LifetimeStart = lifetimeStart,
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LifetimeEnd = lifetimeEnd
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});
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}
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}
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public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
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public class DrumSample : CompositeDrawable
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{
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public override bool RemoveWhenNotAlive => false;
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public PausableSkinnableSound Centre { get; private set; }
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public PausableSkinnableSound Rim { get; private set; }
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private readonly SampleControlPoint samplePoint;
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private Bindable<string> sampleBank;
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private BindableNumber<int> sampleVolume;
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public DrumSample(SampleControlPoint samplePoint)
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{
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this.samplePoint = samplePoint;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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sampleBank = samplePoint.SampleBankBindable.GetBoundCopy();
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sampleBank.BindValueChanged(_ => recreate());
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sampleVolume = samplePoint.SampleVolumeBindable.GetBoundCopy();
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sampleVolume.BindValueChanged(_ => recreate());
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recreate();
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}
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private void recreate()
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{
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InternalChildren = new Drawable[]
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{
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Centre = new PausableSkinnableSound(samplePoint.GetSampleInfo()),
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Rim = new PausableSkinnableSound(samplePoint.GetSampleInfo(HitSampleInfo.HIT_CLAP))
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};
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}
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}
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}
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}
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