osu/osu.Game/Online/Spectator/SpectatorState.cs
2021-01-26 16:39:35 +09:00

32 lines
974 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using MessagePack;
using osu.Game.Online.API;
namespace osu.Game.Online.Spectator
{
[Serializable]
[MessagePackObject]
public class SpectatorState : IEquatable<SpectatorState>
{
[Key(0)]
public int? BeatmapID { get; set; }
[Key(1)]
public int? RulesetID { get; set; }
[NotNull]
[Key(2)]
public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
public bool Equals(SpectatorState other) => BeatmapID == other?.BeatmapID && Mods.SequenceEqual(other?.Mods) && RulesetID == other?.RulesetID;
public override string ToString() => $"Beatmap:{BeatmapID} Mods:{string.Join(',', Mods)} Ruleset:{RulesetID}";
}
}