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Beatmaps
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Configuration
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Difficulty
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Don't use full hit window in rhythm
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2022-09-07 13:25:35 +01:00 |
Edit
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Apply the same change to HandleFlip
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2022-09-15 19:55:18 +09:00 |
Judgements
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Mods
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Make random implicitly null to avoid potential incorrect behaviour in randomBool
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2022-09-09 17:55:54 +09:00 |
Objects
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Fix follow point animations in legacy skins not always starting at correct point in time
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2022-09-16 15:12:05 +09:00 |
Properties
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Replays
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Remove the nullable disable annotation and fix the breaking api.
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2022-07-02 13:33:05 +08:00 |
Resources/Testing/Beatmaps
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Scoring
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
Skinning
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Change NonGameplayAdjustments to GameplayAdjustments and convert TrueGameplayRate to extension method
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2022-09-06 22:26:46 +09:00 |
Statistics
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
UI
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Change message type osu resume overlay
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2022-08-10 16:09:58 -04:00 |
Utils
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Refactor IsHitObjectOnBeat to be understandable
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2022-09-09 18:00:51 +09:00 |
osu.Game.Rulesets.Osu.csproj
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OsuInputManager.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
OsuRuleset.cs
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Rename CreateLegacySkinProvider to CreateSkinTransformer and apply to all skins
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2022-09-15 20:18:10 +09:00 |
OsuSkinComponent.cs
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Replace usages of string.To{Lower,Upper}()
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2022-06-24 11:57:45 +02:00 |
OsuSkinComponents.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |