osu/osu.Game.Tests/NonVisual
Samuel Cattini-Schultz fe66b84bed Implement dynamic previous hitobject retention for Skill class
There is no reason we should be limiting skills to knowing only the previous 2 objects. This originally existed as an angle implementation detail of the original pp+ codebase which made its way here, but didn't get used in the same way.
2021-04-03 20:28:51 +11:00
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Filtering Refactor filter query parsing helper methods 2021-03-03 21:34:14 +01:00
Multiplayer Rename variable to make more sense 2020-12-29 14:27:35 +09:00
Ranking
Skinning Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
BarLineGeneratorTest.cs
BeatmapSetInfoEqualityTest.cs
ControlPointInfoTest.cs Add test coverage 2021-01-05 13:14:16 +09:00
CustomDataDirectoryTest.cs Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
DifficultyAdjustmentModCombinationsTest.cs Add a list of mods to Skill class 2021-02-20 20:37:44 +11:00
FormatUtilsTest.cs Add the ability to specify format provider (to make tests culture invariant) 2021-03-26 13:10:11 +09:00
FramedReplayInputHandlerTest.cs
GameplayClockTest.cs
LimitedCapacityQueueTest.cs
OngoingOperationTrackerTest.cs Add failing test case 2021-01-30 20:55:56 +01:00
PeriodTrackerTest.cs
ReverseQueueTest.cs Implement dynamic previous hitobject retention for Skill class 2021-04-03 20:28:51 +11:00
StreamingFramedReplayInputHandlerTest.cs
TaskChainTest.cs Revert test changes to test original class/scope 2021-01-29 16:20:26 +09:00