osu/osu.Game/Overlays/SettingsOverlay.cs

180 lines
6.2 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Settings;
using System;
using osu.Game.Overlays.Settings.Sections;
using osu.Framework.Input;
namespace osu.Game.Overlays
{
public class SettingsOverlay : FocusedOverlayContainer
{
internal const float CONTENT_MARGINS = 10;
public const float TRANSITION_LENGTH = 600;
public const float SIDEBAR_WIDTH = Sidebar.DEFAULT_WIDTH;
private const float width = 400;
private const float sidebar_padding = 10;
private ScrollContainer scrollContainer;
private Sidebar sidebar;
private SidebarButton[] sidebarButtons;
private SettingsSection[] sections;
private SettingsHeader header;
private SettingsFooter footer;
private SearchContainer searchContainer;
private float lastKnownScroll;
public SettingsOverlay()
{
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuGame game)
{
sections = new SettingsSection[]
{
new GeneralSection(),
new GraphicsSection(),
new GameplaySection(),
new AudioSection(),
new SkinSection(),
new InputSection(),
new OnlineSection(),
new MaintenanceSection(),
new DebugSection(),
};
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.6f,
},
scrollContainer = new ScrollContainer
{
ScrollDraggerVisible = false,
RelativeSizeAxes = Axes.Y,
Width = width,
Margin = new MarginPadding { Left = SIDEBAR_WIDTH },
Children = new Drawable[]
{
searchContainer = new SearchContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = sections,
},
footer = new SettingsFooter(),
header = new SettingsHeader(() => scrollContainer.Current)
{
Exit = Hide,
},
}
},
sidebar = new Sidebar
{
Width = SIDEBAR_WIDTH,
Children = sidebarButtons = sections.Select(section =>
new SidebarButton
{
Selected = sections[0] == section,
Section = section,
Action = () => scrollContainer.ScrollIntoView(section),
}
).ToArray()
}
};
header.SearchTextBox.Current.ValueChanged += newValue => searchContainer.SearchTerm = newValue;
scrollContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 };
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
//we need to update these manually because we can't put the SettingsHeader inside the SearchContainer (due to its anchoring).
searchContainer.Y = header.DrawHeight;
footer.Y = searchContainer.Y + searchContainer.DrawHeight;
}
protected override void Update()
{
base.Update();
float currentScroll = scrollContainer.Current;
if (currentScroll != lastKnownScroll)
{
lastKnownScroll = currentScroll;
SettingsSection bestCandidate = null;
float bestDistance = float.MaxValue;
foreach (SettingsSection section in sections)
{
float distance = Math.Abs(scrollContainer.GetChildPosInContent(section) - currentScroll);
if (distance < bestDistance)
{
bestDistance = distance;
bestCandidate = section;
}
}
var previous = sidebarButtons.SingleOrDefault(sb => sb.Selected);
var next = sidebarButtons.SingleOrDefault(sb => sb.Section == bestCandidate);
if (previous != null) previous.Selected = false;
if (next != null) next.Selected = true;
}
}
protected override void PopIn()
{
base.PopIn();
scrollContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
sidebar.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
FadeTo(1, TRANSITION_LENGTH / 2);
header.SearchTextBox.HoldFocus = true;
}
protected override void PopOut()
{
base.PopOut();
scrollContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint);
sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, EasingTypes.OutQuint);
FadeTo(0, TRANSITION_LENGTH / 2);
header.SearchTextBox.HoldFocus = false;
header.SearchTextBox.TriggerFocusLost();
}
protected override bool OnFocus(InputState state)
{
header.SearchTextBox.TriggerFocus(state);
return false;
}
}
}