osu/osu.Game.Rulesets.Taiko/Beatmaps
Dean Herbert 9223d85f37 Remove all local type update logic from `TaikoBeatmapConverter`
I believe the original goal was to keep this in the converter with the
idea that samples may not always be hard coupled to the strong/rim
states. But for now I think we can assume this coupling is going to
continue into the near future, so let's keep all the logic in
`TaikoHitObject`.
2021-05-26 13:23:01 +09:00
..
TaikoBeatmap.cs Strongly type and expose default beatmap information icon implementations for other rulesets 2020-09-04 15:01:32 +09:00
TaikoBeatmapConverter.cs Remove all local type update logic from `TaikoBeatmapConverter` 2021-05-26 13:23:01 +09:00