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Multiplayer
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Fix multiple tests via null checks and changing `ToLive` to `Detach`
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2022-01-12 17:00:17 +09:00 |
OnlinePlay
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Add test coverage of aggregate room scores displaying correctly
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2022-01-18 14:00:12 +09:00 |
Spectator
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Rename dictionary and make `private` for added safety
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2022-01-31 15:12:08 +09:00 |
DependencyProvidingContainer.cs
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EditorClockTestScene.cs
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Update broken test scenes to match new `OsuTestScene` logic
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2022-01-18 13:41:50 +09:00 |
EditorSavingTestScene.cs
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Mark `EditorSavingTestScene` as abstract
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2022-01-26 17:04:30 +03:00 |
EditorTestScene.cs
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Add failing test coverage for save after safeties addition
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2022-02-02 21:57:10 +01:00 |
LegacySkinPlayerTestScene.cs
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ModPerfectTestScene.cs
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ModTestScene.cs
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OsuGameTestScene.cs
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Add test coverage of local score import and deletion
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2022-01-28 15:50:36 +09:00 |
OsuGridTestScene.cs
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OsuManualInputManagerTestScene.cs
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Centralise all multiplayer button clicking test logic
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2021-12-21 13:49:51 +09:00 |
OsuTestScene.cs
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Update all usages of `RulesetID` and `Ruleset.ID` to use `Ruleset.OnlineID`
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2022-01-27 15:38:03 +09:00 |
PlacementBlueprintTestScene.cs
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PlayerTestScene.cs
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RateAdjustedBeatmapTestScene.cs
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Remove unnecessary null check and associated comment
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2022-01-14 23:26:29 +09:00 |
ScreenTestScene.cs
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Avoid adding "exit all screens" step when running tests interactively
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2022-01-24 16:40:16 +09:00 |
ScrollingTestContainer.cs
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SelectionBlueprintTestScene.cs
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SkinnableTestScene.cs
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Rename `RealmContextFactory` to `RealmAccess`
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2022-01-24 20:38:07 +09:00 |
TestPlayer.cs
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Add protections against test null refs when beatmap load fails
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2022-01-12 17:49:11 +09:00 |
TestReplayPlayer.cs
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TestUserLookupCache.cs
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