osu/osu.Game/Screens/Play/HUD
2021-05-24 16:49:58 +06:00
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HitErrorMeters switch determining the hit result by offset to getting it from the judgement directly 2021-05-24 16:49:58 +06:00
DefaultAccuracyCounter.cs Rename ISkinnableComponent to ISkinnableDrawable 2021-05-13 17:06:00 +09:00
DefaultComboCounter.cs Rename ISkinnableComponent to ISkinnableDrawable 2021-05-13 17:06:00 +09:00
DefaultHealthDisplay.cs Rename ISkinnableComponent to ISkinnableDrawable 2021-05-13 17:06:00 +09:00
DefaultScoreCounter.cs Rename ISkinnableComponent to ISkinnableDrawable 2021-05-13 17:06:00 +09:00
FailingLayer.cs Change HealthDisplay to be a CompositeDrawable 2021-05-11 18:39:14 +09:00
GameplayAccuracyCounter.cs Update AccuracyCounter components to use DI to attach data source 2021-05-07 16:27:25 +09:00
GameplayLeaderboard.cs Add expanded/compact display modes for GameplayLeaderboard 2021-02-19 16:46:30 +09:00
GameplayLeaderboardScore.cs Add expanded/compact display modes for GameplayLeaderboard 2021-02-19 16:46:30 +09:00
GameplayScoreCounter.cs Update ScoreCounter components to bind outwards 2021-05-07 16:16:48 +09:00
HealthDisplay.cs Merge branch 'health-bar-hud-overlay-dependency' into skin-serialisation 2021-05-12 12:54:37 +09:00
HoldForMenuButton.cs Make pausing on window focus lose instant 2021-02-05 09:07:59 +03:00
ILeaderboardScore.cs Mark user as quit visually on the leaderboard 2020-12-26 12:11:09 +09:00
LegacyComboCounter.cs Rename ISkinnableComponent to ISkinnableDrawable 2021-05-13 17:06:00 +09:00
ModDisplay.cs Fix potential nullref if mods are never set 2021-02-17 23:13:51 +09:00
MultiplayerGameplayLeaderboard.cs Fix WatchUser being called asynchronously in BDL 2021-05-20 19:44:43 +09:00
PlayerSettingsOverlay.cs Align top-right elements with lowest point in score display 2020-10-15 17:14:42 +09:00
SkinnableInfo.cs Rename ISkinnableComponent to ISkinnableDrawable 2021-05-13 17:06:00 +09:00