osu/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs
2022-06-17 16:37:17 +09:00

36 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModRandom : ModRandom, IApplicableToBeatmap
{
public override string Description => @"Shuffle around the colours!";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModSwap)).ToArray();
public void ApplyToBeatmap(IBeatmap beatmap)
{
var taikoBeatmap = (TaikoBeatmap)beatmap;
Seed.Value ??= RNG.Next();
var rng = new Random((int)Seed.Value);
foreach (var obj in taikoBeatmap.HitObjects)
{
if (obj is Hit hit)
hit.Type = rng.Next(2) == 0 ? HitType.Centre : HitType.Rim;
}
}
}
}