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https://github.com/ppy/osu
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64 lines
2.3 KiB
C#
64 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Rulesets;
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using osu.Game.Tests.Beatmaps.IO;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestCaseUpdateableBeatmapBackgroundSprite : OsuTestCase
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{
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private TestUpdateableBeatmapBackgroundSprite backgroundSprite;
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osu, IAPIProvider api, RulesetStore rulesets)
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{
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Bindable<BeatmapInfo> beatmapBindable = new Bindable<BeatmapInfo>();
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var imported = ImportBeatmapTest.LoadOszIntoOsu(osu);
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Child = backgroundSprite = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
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backgroundSprite.Beatmap.BindTo(beatmapBindable);
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var req = new GetBeatmapSetRequest(1);
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api.Queue(req);
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AddStep("load null beatmap", () => beatmapBindable.Value = null);
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AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
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AddStep("load imported beatmap", () => beatmapBindable.Value = imported.Beatmaps.First());
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AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
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if (api.IsLoggedIn)
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{
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AddUntilStep("wait for api response", () => req.Result != null);
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AddStep("load online beatmap", () => beatmapBindable.Value = new BeatmapInfo
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{
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BeatmapSet = req.Result?.ToBeatmapSet(rulesets)
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});
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AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
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}
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else
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{
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AddStep("online (login first)", () => { });
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}
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}
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private class TestUpdateableBeatmapBackgroundSprite : UpdateableBeatmapBackgroundSprite
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{
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public int ChildCount => InternalChildren.Count;
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}
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}
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}
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