mirror of
https://github.com/ppy/osu
synced 2024-12-12 01:48:49 +00:00
85d2b1232a
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach. There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class. |
||
---|---|---|
.. | ||
Aim.cs | ||
Speed.cs |