osu/osu.Game.Rulesets.Taiko/Objects
Dean Herbert ee49305cad Move taiko legacy speed multiplier to `osu.Game` project
Allows it to be used in local case in `LegacyBeatmapEncoder`.
2021-08-30 15:13:31 +09:00
..
Drawables Remove redundant arguments 2021-07-05 23:52:39 +08:00
BarLine.cs Add backing bindable for major field 2020-12-13 22:12:26 +01:00
DrumRoll.cs Move taiko legacy speed multiplier to `osu.Game` project 2021-08-30 15:13:31 +09:00
DrumRollTick.cs Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Hit.cs Share colour constants with default drawable piece implementations 2021-06-11 14:20:08 +09:00
HitType.cs
IgnoreHit.cs
StrongNestedHitObject.cs Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Swell.cs Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
SwellTick.cs
TaikoHitObject.cs Move taiko `Type` to `Hit` and localise all bind handling 2021-05-26 13:40:36 +09:00
TaikoStrongableHitObject.cs Move taiko `Type` to `Hit` and localise all bind handling 2021-05-26 13:40:36 +09:00