osu/osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
2016-11-14 18:54:24 +09:00

73 lines
1.9 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.GameModes.Testing;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using OpenTK;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Screens.Play;
namespace osu.Desktop.VisualTests.Tests
{
class TestCasePlayer : TestCase
{
public override string Name => @"Player";
public override string Description => @"Showing everything to play the game.";
FramedClock localClock;
protected override IFrameBasedClock Clock => localClock;
public override void Reset()
{
base.Reset();
//ensure we are at offset 0
localClock = new FramedClock();
var objects = new List<HitObject>();
int time = 1500;
for (int i = 0; i < 50; i++)
{
objects.Add(new Circle()
{
StartTime = time,
Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384)),
NewCombo = i % 4 == 0
});
time += 500;
}
var decoder = new ConstructableBeatmapDecoder();
Beatmap b = new Beatmap
{
HitObjects = objects
};
decoder.Process(b);
Add(new Player
{
Beatmap = new WorkingBeatmap(b)
});
}
protected override void Update()
{
base.Update();
localClock.ProcessFrame();
}
}
}