mirror of
https://github.com/ppy/osu
synced 2024-12-30 19:02:27 +00:00
73 lines
1.9 KiB
C#
73 lines
1.9 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.GameModes.Testing;
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using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using OpenTK;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Screens.Play;
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namespace osu.Desktop.VisualTests.Tests
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{
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class TestCasePlayer : TestCase
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{
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public override string Name => @"Player";
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public override string Description => @"Showing everything to play the game.";
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FramedClock localClock;
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protected override IFrameBasedClock Clock => localClock;
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public override void Reset()
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{
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base.Reset();
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//ensure we are at offset 0
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localClock = new FramedClock();
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var objects = new List<HitObject>();
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int time = 1500;
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for (int i = 0; i < 50; i++)
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{
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objects.Add(new Circle()
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{
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StartTime = time,
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Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384)),
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NewCombo = i % 4 == 0
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});
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time += 500;
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}
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var decoder = new ConstructableBeatmapDecoder();
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Beatmap b = new Beatmap
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{
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HitObjects = objects
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};
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decoder.Process(b);
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Add(new Player
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{
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Beatmap = new WorkingBeatmap(b)
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});
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}
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protected override void Update()
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{
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base.Update();
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localClock.ProcessFrame();
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}
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}
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}
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