osu/osu.Game/Screens/Play/HUD
Bartłomiej Dach 6100bf66a6
Clean up cancellation handling in WorkingBeatmap
After the recent changes introducing cancellation support to
`WorkingBeatmap`, it turned out that if the cancellation support was
used, `GetPlayableBeatmap()` would raise timeout exceptions rather than
the expected `OperationCanceledException`.

To that end, split off a separate overload for the typical usage, that
catches `OperationCanceledException` and converts them to beatmap load
timeout exceptions, and use normal `OperationCanceledException`s in the
overload that requires a cancellation token to work.
2021-11-20 17:23:55 +01:00
..
HitErrorMeters Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
DefaultAccuracyCounter.cs
DefaultComboCounter.cs
DefaultHealthDisplay.cs
DefaultScoreCounter.cs Use localisable format string for comma separator mode 2021-10-10 17:41:16 +09:00
FailingLayer.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
GameplayAccuracyCounter.cs
GameplayLeaderboard.cs Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
GameplayLeaderboardScore.cs Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
GameplayScoreCounter.cs Use localisable format string for comma separator mode 2021-10-10 17:41:16 +09:00
HealthDisplay.cs
HoldForMenuButton.cs Update UI cases where repeat should not be handled 2021-11-18 13:13:36 +09:00
ILeaderboardScore.cs
LegacyComboCounter.cs
MatchScoreDisplay.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
ModDisplay.cs
ModFlowDisplay.cs
MultiplayerGameplayLeaderboard.cs Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
PerformancePointsCounter.cs Clean up cancellation handling in WorkingBeatmap 2021-11-20 17:23:55 +01:00
PlayerSettingsOverlay.cs
SkinnableInfo.cs
UnstableRateCounter.cs Standardise spacing and padding between UR and PP counters 2021-11-12 13:59:22 +09:00