osu/osu.Game/Screens/Select/BeatmapInfoOverlay.cs
Thomas Müller 5cf5e8c80c Move BeatmapInfoOverlay into its own class.
No loading async optimizations yet.
2016-11-22 21:51:42 +01:00

122 lines
5.2 KiB
C#

using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Framework.Graphics.Colour;
namespace osu.Game.Screens.Select
{
class BeatmapInfoOverlay : Container
{
private Container beatmapInfoContainer;
public void UpdateBeatmap(WorkingBeatmap beatmap)
{
if (beatmap == null)
return;
if (beatmapInfoContainer != null)
{
Drawable oldWedgedBeatmapInfo = beatmapInfoContainer;
oldWedgedBeatmapInfo.Depth = 1;
oldWedgedBeatmapInfo.FadeOut(250);
oldWedgedBeatmapInfo.Expire();
}
FadeIn(250);
BeatmapSetInfo beatmapSetInfo = beatmap.BeatmapSetInfo;
BeatmapInfo beatmapInfo = beatmap.BeatmapInfo;
Add(beatmapInfoContainer = new BufferedContainer
{
PixelSnapping = true,
CacheDrawnFrameBuffer = true,
Shear = -Shear,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
// We will create the white-to-black gradient by modulating transparency and having
// a black backdrop. This results in an sRGB-space gradient and not linear space,
// transitioning from white to black more perceptually uniformly.
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
// We use a container, such that we can set the colour gradient to go across the
// vertices of the masked container instead of the vertices of the (larger) sprite.
beatmap.Background == null ? new Container() : new Container
{
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientVertical(Color4.White, new Color4(1f, 1f, 1f, 0.3f)),
Children = new []
{
// Zoomed-in and cropped beatmap background
new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = beatmap.Background,
Scale = new Vector2(1366 / beatmap.Background.Width * 0.6f),
},
},
},
// Text for beatmap info
new FlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FlowDirection.VerticalOnly,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 40 },
AutoSizeAxes = Axes.Both,
Children = new[]
{
new SpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = beatmapSetInfo.Metadata.Artist + " -- " + beatmapSetInfo.Metadata.Title,
TextSize = 28,
Shadow = true,
},
new SpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = beatmapInfo.Version,
TextSize = 17,
Shadow = true,
},
new FlowContainer
{
Margin = new MarginPadding { Top = 10 },
Direction = FlowDirection.HorizontalOnly,
AutoSizeAxes = Axes.Both,
Children = new []
{
new SpriteText
{
Font = @"Exo2.0-Medium",
Text = "mapped by ",
TextSize = 15,
Shadow = true,
},
new SpriteText
{
Font = @"Exo2.0-Bold",
Text = beatmapSetInfo.Metadata.Author,
TextSize = 15,
Shadow = true,
},
}
}
}
}
}
});
}
}
}