mirror of https://github.com/ppy/osu
61 lines
1.9 KiB
C#
61 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using osu.Framework.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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public partial class LegacyFollowCircle : FollowCircle
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{
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public LegacyFollowCircle(Drawable animationContent)
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{
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// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
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animationContent.Scale *= 0.5f;
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animationContent.Anchor = Anchor.Centre;
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animationContent.Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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InternalChild = animationContent;
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}
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protected override void OnSliderPress()
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{
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Debug.Assert(ParentObject != null);
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double remainingTime = Math.Max(0, ParentObject.HitStateUpdateTime - Time.Current);
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// Note that the scale adjust here is 2 instead of DrawableSliderBall.FOLLOW_AREA to match legacy behaviour.
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// This means the actual tracking area for gameplay purposes is larger than the sprite (but skins may be accounting for this).
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this.ScaleTo(0.5f).ScaleTo(2f, Math.Min(180f, remainingTime), Easing.Out)
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.FadeTo(0).FadeTo(1f, Math.Min(60f, remainingTime));
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}
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protected override void OnSliderRelease()
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{
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}
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protected override void OnSliderEnd()
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{
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this.ScaleTo(1.6f, 200, Easing.Out)
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.FadeOut(200, Easing.In);
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}
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protected override void OnSliderTick()
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{
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if (Scale.X >= 2f)
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{
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this.ScaleTo(2.2f)
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.ScaleTo(2f, 200);
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}
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}
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protected override void OnSliderBreak()
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{
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this.ScaleTo(4f, 100)
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.FadeTo(0f, 100);
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}
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}
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}
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