osu/osu.Game/Skinning/LegacyDatabasedSkinResourceStore.cs

50 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions;
using osu.Framework.IO.Stores;
using osu.Game.Database;
using osu.Game.Extensions;
using Realms;
namespace osu.Game.Skinning
{
public class LegacyDatabasedSkinResourceStore : ResourceStore<byte[]>
{
private readonly ILive<SkinInfo> source;
public LegacyDatabasedSkinResourceStore(SkinInfo source, IResourceStore<byte[]> underlyingStore)
: base(underlyingStore)
{
this.source = source.ToLive();
}
protected override IEnumerable<string> GetFilenames(string name)
{
foreach (string filename in base.GetFilenames(name))
{
string path = getPathForFile(filename.ToStandardisedPath());
if (path != null)
yield return path;
}
}
private string getPathForFile(string filename) =>
source.PerformRead(s =>
{
if (s.IsManaged)
{
// avoid enumerating all files if this is a managed realm instance.
return s.Files.Filter(@"Filename ==[c] $0", filename).FirstOrDefault()?.File.GetStoragePath();
}
return s.Files.FirstOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.File.GetStoragePath();
});
public override IEnumerable<string> GetAvailableResources() => source.PerformRead(s => s.Files.Select(f => f.Filename));
}
}