osu/osu.Game/Screens/OnlinePlay
Dean Herbert e1897f9998 Don't debounce MultiplayerRoomComposite events
This avoids accidental usage which could result in data being lost or
ignored (as only the last `user` in a single frame would arrive).

This was added specifically to debounce sample playback, but given that
it's only debouncing on a single frame (hardly noticeable) I'm not going
to add back support for that yet. It should be handled by sample
playback concurrency or something more local to the usage.
2021-12-05 01:38:39 +09:00
..
Components Merge branch 'master' into i-ruleset-store 2021-12-04 15:05:39 +01:00
Lounge Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
Match Update working beatmap when returning to match 2021-11-24 19:56:02 +09:00
Multiplayer Don't debounce MultiplayerRoomComposite events 2021-12-05 01:38:39 +09:00
Playlists Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
DrawableRoomPlaylist.cs Fix dangling line post-rebase 2021-12-01 21:36:25 +09:00
DrawableRoomPlaylistItem.cs Remove mentions of "panel" and "direct" from names of old download buttons 2021-11-27 15:08:03 +01:00
DrawableRoomPlaylistWithResults.cs Only show owner in match subscreen 2021-11-26 17:40:45 +09:00
FooterButtonFreeMods.cs
FreeModSelectOverlay.cs
Header.cs
IOnlinePlaySubScreen.cs
IRoomManager.cs
OngoingOperationTracker.cs
OnlinePlayComposite.cs Remove unnecessary nameofs 2021-11-19 15:45:45 +09:00
OnlinePlayScreen.cs Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
OnlinePlaySongSelect.cs
OnlinePlaySubScreen.cs
OnlinePlaySubScreenStack.cs