osu/osu.Game.Tests/Visual/UserInterface/TestSceneFirstRunScreenBund...

27 lines
784 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Overlays;
using osu.Game.Overlays.FirstRunSetup;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneFirstRunScreenBundledBeatmaps : OsuManualInputManagerTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
public TestSceneFirstRunScreenBundledBeatmaps()
{
AddStep("load screen", () =>
{
Child = new ScreenStack(new ScreenBeatmaps());
});
}
}
}