mirror of https://github.com/ppy/osu
116 lines
4.4 KiB
C#
116 lines
4.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Drawing;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Input.Handlers.Mouse;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Tournament.Models;
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using osuTK.Graphics;
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namespace osu.Game.Tournament
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{
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[Cached]
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public class TournamentGame : TournamentGameBase
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{
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public static ColourInfo GetTeamColour(TeamColour teamColour) => teamColour == TeamColour.Red ? COLOUR_RED : COLOUR_BLUE;
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public static readonly Color4 COLOUR_RED = new OsuColour().TeamColourRed;
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public static readonly Color4 COLOUR_BLUE = new OsuColour().TeamColourBlue;
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public static readonly Color4 ELEMENT_BACKGROUND_COLOUR = Color4Extensions.FromHex("#fff");
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public static readonly Color4 ELEMENT_FOREGROUND_COLOUR = Color4Extensions.FromHex("#000");
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public static readonly Color4 TEXT_COLOUR = Color4Extensions.FromHex("#fff");
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private Drawable heightWarning;
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private Bindable<Size> windowSize;
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private Bindable<WindowMode> windowMode;
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private LoadingSpinner loadingSpinner;
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager frameworkConfig, GameHost host)
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{
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windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
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windowMode = frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
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Add(loadingSpinner = new LoadingSpinner(true, true)
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Margin = new MarginPadding(40),
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});
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// in order to have the OS mouse cursor visible, relative mode needs to be disabled.
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// can potentially be removed when https://github.com/ppy/osu-framework/issues/4309 is resolved.
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var mouseHandler = host.AvailableInputHandlers.OfType<MouseHandler>().FirstOrDefault();
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if (mouseHandler != null)
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mouseHandler.UseRelativeMode.Value = false;
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loadingSpinner.Show();
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BracketLoadTask.ContinueWith(t => Schedule(() =>
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{
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if (t.IsFaulted)
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{
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loadingSpinner.Hide();
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loadingSpinner.Expire();
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Logger.Error(t.Exception, "Couldn't load bracket with error");
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Add(new WarningBox($"Your {BRACKET_FILENAME} file could not be parsed. Please check runtime.log for more details."));
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return;
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}
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LoadComponentsAsync(new[]
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{
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new SaveChangesOverlay
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{
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Depth = float.MinValue,
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},
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heightWarning = new WarningBox("Please make the window wider")
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Margin = new MarginPadding(20),
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},
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new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = new TournamentSceneManager()
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}
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}, drawables =>
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{
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loadingSpinner.Hide();
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loadingSpinner.Expire();
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AddRange(drawables);
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windowSize.BindValueChanged(size => ScheduleAfterChildren(() =>
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{
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int minWidth = (int)(size.NewValue.Height / 768f * TournamentSceneManager.REQUIRED_WIDTH) - 1;
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heightWarning.Alpha = size.NewValue.Width < minWidth ? 1 : 0;
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}), true);
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windowMode.BindValueChanged(_ => ScheduleAfterChildren(() =>
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{
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windowMode.Value = WindowMode.Windowed;
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}), true);
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});
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}));
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}
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}
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}
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