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.vscode
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Editor
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Move all ruleset editor tests to their own namespace
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2020-09-25 18:51:26 +09:00 |
Mods
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Resources
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Add test coverage for taiko sample lookups
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2020-07-30 21:34:57 +02:00 |
Skinning
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Make osu/taiko/catch use Ok+Great
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2020-09-29 17:16:55 +09:00 |
DrawableTaikoRulesetTestScene.cs
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Extract base taiko drawable ruleset scene
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2020-09-26 20:36:38 +02:00 |
DrawableTestHit.cs
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Hide test hit directly in explosion scene
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2020-09-26 17:26:26 +02:00 |
DrawableTestStrongHit.cs
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Fix potential taiko crash on rewind
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2020-09-25 19:25:58 +09:00 |
osu.Game.Rulesets.Taiko.Tests.csproj
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Bump Microsoft.NET.Test.Sdk from 16.7.0 to 16.7.1
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2020-09-01 17:19:46 +00:00 |
TaikoBeatmapConversionTest.cs
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Add test timeouts
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2020-09-07 17:18:54 +09:00 |
TaikoDifficultyCalculatorTest.cs
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Adjust diffcalc test case to pass
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2020-09-10 20:56:55 +02:00 |
TaikoLegacyModConversionTest.cs
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TestSceneFlyingHits.cs
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Make osu/taiko/catch use Ok+Great
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2020-09-29 17:16:55 +09:00 |
TestSceneHits.cs
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Fix tests specifying steps in their constructors
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2020-10-02 18:23:18 +09:00 |
TestSceneSampleOutput.cs
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Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
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2020-06-03 22:00:02 +03:00 |
TestSceneSwellJudgements.cs
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TestSceneTaikoHitObjectSamples.cs
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Add test coverage for taiko sample lookups
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2020-07-30 21:34:57 +02:00 |
TestSceneTaikoPlayer.cs
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Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
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2020-06-03 22:00:02 +03:00 |
TestSceneTaikoSuddenDeath.cs
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Make perfect mod ignore all non-combo-affecting hitobjects
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2020-07-21 17:04:45 +09:00 |