osu/osu.Game.Rulesets.Catch.Tests
2022-01-23 11:25:22 +08:00
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Editor Add far too many fixes for ruleset non-nullable requirements 2022-01-12 23:24:11 +09:00
Mods Reset combo in test in a less weird way 2021-11-10 12:05:14 +01:00
Resources Replace 1.0 version in old skin test assets with none 2021-06-11 15:45:34 +09:00
CatchBeatmapConversionTest.cs Replace usage of TimeoutAttribute to fix beatmap conversion test failures 2022-01-04 11:51:41 +09:00
CatchDifficultyCalculatorTest.cs Add tests for diffcalc max combo 2022-01-23 11:25:22 +08:00
CatchLegacyModConversionTest.cs
CatchSkinColourDecodingTest.cs
CatchSkinnableTestScene.cs
JuiceStreamPathTest.cs Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
osu.Game.Rulesets.Catch.Tests.csproj Revert nunit test adaptor version bump until console output bug is resolved 2022-01-19 02:18:58 +09:00
TestSceneAutoJuiceStream.cs Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
TestSceneBananaShower.cs Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
TestSceneCatcher.cs Added an extra unit test when actually catching the last banana to also clear the plate 2021-11-18 20:23:42 +01:00
TestSceneCatcherArea.cs Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo 2021-10-01 16:55:50 +09:00
TestSceneCatchModHidden.cs Don't apply visibility increase to first object in osu!catch 2021-06-08 16:02:26 +09:00
TestSceneCatchPlayer.cs
TestSceneCatchPlayerLegacySkin.cs
TestSceneCatchReplay.cs
TestSceneCatchSkinConfiguration.cs Move catcher trail generation logic to CatcherArea 2021-07-27 19:07:37 +09:00
TestSceneCatchStacker.cs Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
TestSceneComboCounter.cs
TestSceneDrawableHitObjects.cs Merge pull request #16505 from peppy/remove-base-difficulty-usage 2022-01-19 13:53:55 +09:00
TestSceneDrawableHitObjectsHidden.cs
TestSceneFruitObjects.cs Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
TestSceneFruitRandomness.cs
TestSceneFruitVisualChange.cs
TestSceneHyperDash.cs Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
TestSceneHyperDashColouring.cs Store default skins to database 2021-11-29 18:28:25 +09:00
TestSceneJuiceStream.cs Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
TestSceneLegacyBeatmapSkin.cs