osu/osu.Game/Screens
Bartłomiej Dach 434c0d92e4 Use Bindable{Float,Double}s everywhere
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
..
Backgrounds Use Bindable{Float,Double}s everywhere 2020-02-01 22:50:29 +01:00
Charts
Edit Merge branch 'master' into selection-composition-conformity 2020-01-29 16:52:45 +09:00
Menu Fix NullReferenceException on main menu for mobile game hsots 2020-01-25 11:41:26 +03:00
Multi Fix percentage-formatted displays containing a space 2020-01-29 19:51:24 +09:00
Play Don't least at Player just yet 2020-01-31 18:37:16 +09:00
Ranking Enforce using get-only auto property where possible 2020-01-20 13:50:27 +09:00
Select Make star filter range bindables BindableDoubles 2020-02-01 22:48:46 +01:00
BackgroundScreen.cs
BackgroundScreenStack.cs
IOsuScreen.cs Allow screen to specify whether to apply audio rate adjustments from mods 2019-11-15 13:47:14 +09:00
Loader.cs Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
OsuScreen.cs Move variable above common bindables 2019-12-13 20:06:12 +09:00
OsuScreenDependencies.cs Fix OsuScreenDependencies not caching non-leased versions 2019-12-13 20:05:54 +09:00
OsuScreenStack.cs
ScreenWhiteBox.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
StartupScreen.cs Allow screen to specify whether to apply audio rate adjustments from mods 2019-11-15 13:47:14 +09:00