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12 lines
230 B
GLSL
12 lines
230 B
GLSL
#include "sh_Utils.h"
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varying mediump vec2 v_TexCoord;
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varying mediump vec4 v_TexRect;
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void main(void)
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{
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float hueValue = v_TexCoord.x / (v_TexRect[2] - v_TexRect[0]);
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gl_FragColor = hsv2rgb(vec4(hueValue, 1, 1, 1));
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}
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