osu/osu.Game/Storyboards/StoryboardLayer.cs
Dean Herbert 5ea948aabe Bypass 640x480 coordinate space for video storyboard elements
This allows the `FillMode.Fill` to take up the full space of the
storyboard container.
2021-05-25 16:17:29 +09:00

39 lines
1.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Storyboards.Drawables;
using System.Collections.Generic;
namespace osu.Game.Storyboards
{
public class StoryboardLayer
{
public readonly string Name;
public readonly int Depth;
public readonly bool Masking;
public bool VisibleWhenPassing = true;
public bool VisibleWhenFailing = true;
public List<IStoryboardElement> Elements = new List<IStoryboardElement>();
public StoryboardLayer(string name, int depth, bool masking = true)
{
Name = name;
Depth = depth;
Masking = masking;
}
public void Add(IStoryboardElement element)
{
Elements.Add(element);
}
public virtual DrawableStoryboardLayer CreateDrawable()
=> new DrawableStoryboardLayer(this) { Depth = Depth, Name = Name };
}
}