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https://github.com/ppy/osu
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34 lines
1.4 KiB
C#
34 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModHardRock : Mod, IApplicableToDifficulty
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{
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public override string Name => "Hard Rock";
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public override string Acronym => "HR";
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public override IconUsage? Icon => OsuIcon.ModHardrock;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Everything just got a bit harder...";
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public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) };
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public void ReadFromDifficulty(IBeatmapDifficultyInfo difficulty)
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{
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}
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public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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const float ratio = 1.4f;
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difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio.
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difficulty.ApproachRate = Math.Min(difficulty.ApproachRate * ratio, 10.0f);
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difficulty.DrainRate = Math.Min(difficulty.DrainRate * ratio, 10.0f);
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difficulty.OverallDifficulty = Math.Min(difficulty.OverallDifficulty * ratio, 10.0f);
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}
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}
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}
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