osu/osu.Game/Tests/Beatmaps
Dean Herbert b096bf6cd1 Ensure all test beatmaps have unique OnlineIDs to avoid import conflicts
The order of operation of imports means that the already-imported
instances are considered most correct (they have usually been populated
using an online source, although that is skipped in tests), so on two
consecutive test imports in a test scene, the second will lose its
online IDs completely.

This aims to ensure that all test beatmaps will have online IDs, which
is the general expected behaviour.
2021-10-28 16:56:31 +09:00
..
BeatmapConversionTest.cs Apply batch fixing of built-in types using `var` 2021-10-27 13:04:41 +09:00
DifficultyCalculatorTest.cs Apply batch fixing of built-in types using `var` 2021-10-27 13:04:41 +09:00
HitObjectSampleTest.cs Retrieve separated skin instance from working beatmap for editing 2021-08-15 21:18:09 +02:00
LegacyBeatmapSkinColourTest.cs Rename all remaining cases 2021-10-03 00:55:29 +09:00
LegacyModConversionTest.cs Refactor exposed mod retrieval methods for better safety 2021-09-10 11:09:13 +09:00
TestBeatmap.cs Ensure all test beatmaps have unique OnlineIDs to avoid import conflicts 2021-10-28 16:56:31 +09:00
TestWorkingBeatmap.cs Retrieve separated skin instance from working beatmap for editing 2021-08-15 21:18:09 +02:00