osu/osu.Game/Localisation/MouseSettingsStrings.cs

65 lines
3.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class MouseSettingsStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.MouseSettings";
/// <summary>
/// "Mouse"
/// </summary>
public static LocalisableString Mouse => new TranslatableString(getKey(@"mouse"), @"Mouse");
/// <summary>
/// "Not applicable in full screen mode"
/// </summary>
public static LocalisableString NotApplicableFullscreen => new TranslatableString(getKey(@"not_applicable_full_screen"), @"Not applicable in full screen mode");
/// <summary>
/// "High precision mouse"
/// </summary>
public static LocalisableString HighPrecisionMouse => new TranslatableString(getKey(@"high_precision_mouse"), @"High precision mouse");
/// <summary>
/// "Attempts to bypass any operation system mouse acceleration. On windows, this is equivalent to what used to be known as &quot;Raw Input&quot;."
/// </summary>
public static LocalisableString HighPrecisionMouseTooltip => new TranslatableString(getKey(@"high_precision_mouse_tooltip"), @"Attempts to bypass any operation system mouse acceleration. On windows, this is equivalent to what used to be known as ""Raw Input"".");
/// <summary>
/// "Confine mouse cursor to window"
/// </summary>
public static LocalisableString ConfineMouseMode => new TranslatableString(getKey(@"confine_mouse_mode"), @"Confine mouse cursor to window");
/// <summary>
/// "Disable mouse wheel during gameplay"
/// </summary>
public static LocalisableString DisableMouseWheel => new TranslatableString(getKey(@"disable_mouse_wheel"), @"Disable mouse wheel during gameplay");
/// <summary>
/// "Disable mouse buttons during gameplay"
/// </summary>
public static LocalisableString DisableMouseButtons => new TranslatableString(getKey(@"disable_mouse_buttons"), @"Disable mouse buttons during gameplay");
/// <summary>
/// "Enable high precision mouse to adjust sensitivity"
/// </summary>
public static LocalisableString EnableHighPrecisionForSensitivityAdjust => new TranslatableString(getKey(@"enable_high_precision_for_sensitivity_adjust"), @"Enable high precision mouse to adjust sensitivity");
/// <summary>
/// "Cursor sensitivity"
/// </summary>
public static LocalisableString CursorSensitivity => new TranslatableString(getKey(@"cursor_sensitivity"), @"Cursor sensitivity");
/// <summary>
/// "This setting has known issues on your platform. If you encounter problems, it is recommended to adjust sensitivity externally and keep this disabled for now."
/// </summary>
public static LocalisableString HighPrecisionPlatformWarning => new TranslatableString(getKey(@"high_precision_platform_warning"), @"This setting has known issues on your platform. If you encounter problems, it is recommended to adjust sensitivity externally and keep this disabled for now.");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}