mirror of
https://github.com/ppy/osu
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63 lines
2.4 KiB
C#
63 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModHidden : ModHidden, IApplicableToDrawableRuleset<CatchHitObject>
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{
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public override string Description => @"Play with fading fruits.";
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public override double ScoreMultiplier => 1.06;
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private const double fade_out_offset_multiplier = 0.6;
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private const double fade_out_duration_multiplier = 0.44;
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public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
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{
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var drawableCatchRuleset = (DrawableCatchRuleset)drawableRuleset;
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var catchPlayfield = (CatchPlayfield)drawableCatchRuleset.Playfield;
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catchPlayfield.Catcher.CatchFruitOnPlate = false;
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}
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protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
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=> ApplyNormalVisibilityState(hitObject, state);
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protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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if (!(hitObject is DrawableCatchHitObject catchDrawable))
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return;
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if (catchDrawable.NestedHitObjects.Any())
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{
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foreach (var nestedDrawable in catchDrawable.NestedHitObjects)
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{
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if (nestedDrawable is DrawableCatchHitObject nestedCatchDrawable)
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fadeOutHitObject(nestedCatchDrawable);
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}
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}
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else
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fadeOutHitObject(catchDrawable);
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}
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private void fadeOutHitObject(DrawableCatchHitObject drawable)
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{
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var hitObject = drawable.HitObject;
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double offset = hitObject.TimePreempt * fade_out_offset_multiplier;
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double duration = offset - hitObject.TimePreempt * fade_out_duration_multiplier;
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using (drawable.BeginAbsoluteSequence(hitObject.StartTime - offset))
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drawable.FadeOut(duration);
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}
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}
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}
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