osu/osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs
2022-01-29 23:31:26 +08:00

93 lines
3.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModAlternate : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer, IUpdatableByPlayfield
{
public override string Name => @"Alternate";
public override string Acronym => @"AL";
public override string Description => @"Don't use the same key twice in a row!";
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay) };
public override ModType Type => ModType.DifficultyIncrease;
public override IconUsage? Icon => FontAwesome.Solid.Keyboard;
public bool ShouldAlternate => !isBreakTime.Value && introEnded;
private bool introEnded;
private double earliestStartTime;
private IBindable<bool> isBreakTime;
private const double flash_duration = 1000;
private OsuAction? lastActionPressed;
private DrawableRuleset<OsuHitObject> ruleset;
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
ruleset = drawableRuleset;
drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this));
var firstHitObject = ruleset.Objects.FirstOrDefault();
earliestStartTime = (firstHitObject?.StartTime ?? 0) - (firstHitObject?.HitWindows.WindowFor(HitResult.Meh) ?? 0);
}
public void ApplyToPlayer(Player player)
{
isBreakTime = player.IsBreakTime.GetBoundCopy();
isBreakTime.ValueChanged += e =>
{
if (e.NewValue)
lastActionPressed = null;
};
}
private bool onPressed(OsuAction key)
{
if (lastActionPressed == key)
{
ruleset.Cursor.FlashColour(Colour4.Red, flash_duration, Easing.OutQuint);
return true;
}
lastActionPressed = key;
return false;
}
public void Update(Playfield playfield)
{
if (!introEnded)
introEnded = playfield.Clock.CurrentTime > earliestStartTime;
}
private class InputInterceptor : Component, IKeyBindingHandler<OsuAction>
{
private readonly OsuModAlternate mod;
public InputInterceptor(OsuModAlternate mod)
{
this.mod = mod;
}
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
=> mod.ShouldAlternate && mod.onPressed(e.Action);
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
{
}
}
}
}