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https://github.com/ppy/osu
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105 lines
3.1 KiB
C#
105 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API;
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using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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public abstract class FullscreenOverlay : WaveOverlayContainer, IOnlineComponent
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{
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[Resolved]
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protected IAPIProvider API { get; private set; }
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private readonly OverlayColourScheme colourScheme;
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protected FullscreenOverlay(OverlayColourScheme colourScheme)
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{
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this.colourScheme = colourScheme;
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RelativeSizeAxes = Axes.Both;
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RelativePositionAxes = Axes.Both;
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Width = 0.85f;
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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Masking = true;
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0),
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Type = EdgeEffectType.Shadow,
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Radius = 10
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};
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}
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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[BackgroundDependencyLoader]
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private void load()
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{
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OverlayColourProvider colourProvider;
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dependencies.Cache(colourProvider = new OverlayColourProvider(colourScheme));
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Waves.FirstWaveColour = colourProvider.Highlight1;
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Waves.SecondWaveColour = colourProvider.Light4;
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Waves.ThirdWaveColour = colourProvider.Dark3;
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Waves.FourthWaveColour = colourProvider.Dark1;
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}
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public override void Show()
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{
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if (State.Value == Visibility.Visible)
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{
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// re-trigger the state changed so we can potentially surface to front
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State.TriggerChange();
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}
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else
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{
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base.Show();
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}
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}
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protected override void PopIn()
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{
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base.PopIn();
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FadeEdgeEffectTo(0.4f, WaveContainer.APPEAR_DURATION, Easing.Out);
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}
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protected override void PopOut()
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{
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base.PopOut();
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FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.In).OnComplete(_ => PopOutComplete());
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}
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protected virtual void PopOutComplete()
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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API.Register(this);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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API?.Unregister(this);
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}
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public virtual void APIStateChanged(IAPIProvider api, APIState state)
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{
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}
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}
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}
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