osu/osu.Game/Screens/Multi/Match/Components/ReadyButton.cs
2018-12-18 18:09:54 +09:00

62 lines
1.7 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osuTK;
namespace osu.Game.Screens.Multi.Match.Components
{
public class ReadyButton : HeaderButton
{
public readonly IBindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
[Resolved]
private BeatmapManager beatmaps { get; set; }
public ReadyButton()
{
RelativeSizeAxes = Axes.Y;
Size = new Vector2(200, 1);
Text = "Start";
}
[BackgroundDependencyLoader]
private void load()
{
beatmaps.ItemAdded += beatmapAdded;
Beatmap.BindValueChanged(updateEnabledState, true);
}
private void updateEnabledState(BeatmapInfo beatmap)
{
if (beatmap?.OnlineBeatmapID == null)
{
Enabled.Value = false;
return;
}
Enabled.Value = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID) != null;
}
private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent)
{
if (model.Beatmaps.Any(b => b.OnlineBeatmapID == Beatmap.Value.OnlineBeatmapID))
Schedule(() => Enabled.Value = true);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmaps != null)
beatmaps.ItemAdded -= beatmapAdded;
}
}
}