osu/osu.Game.Tests/Visual/Online/TestSceneProfileRulesetSele...

47 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Overlays.Profile.Header.Components;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Users;
using osu.Framework.Bindables;
using osu.Game.Overlays;
using osu.Framework.Allocation;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneProfileRulesetSelector : OsuTestScene
{
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
public TestSceneProfileRulesetSelector()
{
ProfileRulesetSelector selector;
var user = new Bindable<User>();
Child = selector = new ProfileRulesetSelector
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
User = { BindTarget = user }
};
AddStep("set osu! as default", () => selector.SetDefaultRuleset(new OsuRuleset().RulesetInfo));
AddStep("set mania as default", () => selector.SetDefaultRuleset(new ManiaRuleset().RulesetInfo));
AddStep("set taiko as default", () => selector.SetDefaultRuleset(new TaikoRuleset().RulesetInfo));
AddStep("set catch as default", () => selector.SetDefaultRuleset(new CatchRuleset().RulesetInfo));
AddStep("User with osu as default", () => user.Value = new User { PlayMode = "osu" });
AddStep("User with mania as default", () => user.Value = new User { PlayMode = "mania" });
AddStep("User with taiko as default", () => user.Value = new User { PlayMode = "taiko" });
AddStep("User with catch as default", () => user.Value = new User { PlayMode = "fruits" });
AddStep("null user", () => user.Value = null);
}
}
}