osu/osu.Game.Rulesets.Mania
Bartłomiej Dach 3f29f27cd4
Assign empty hit windows to HoldNoteBody
It's not a timed object, so following precedent, it should have empty
hitwindows.

This is not actually just aesthetics; several components check whether a
hitobject has empty hitwindows to determine whether to include it on
various HUD displays and results screen components where timed objects
are explicitly involved.
2023-10-11 19:40:55 +02:00
..
Beatmaps Make not extension method 2023-09-15 18:13:04 +09:00
Configuration Fix osu!mania scroll speed milliseconds having too much precision 2023-06-06 21:43:56 +09:00
Difficulty Split legacy scoring attributes into a separate object 2023-09-07 21:10:38 +09:00
Edit Fix publicly-settable bindables 2023-10-06 16:51:24 +09:00
Judgements Actually use the judgement 2023-10-09 11:49:54 +09:00
MathUtils
Mods Merge branch 'master' into mania-edit-disable-sv 2023-09-20 14:23:07 +09:00
Objects Assign empty hit windows to HoldNoteBody 2023-10-11 19:40:55 +02:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays
Resources/Testing/Beatmaps Update convert-samples-expected-conversion.json 2023-04-30 16:04:03 +02:00
Scoring Adjust mania hit windows with gameplay rate 2023-08-24 11:17:41 +09:00
Skinning Remove unused usings 2023-10-09 12:22:08 +09:00
UI Remove unused usings 2023-10-09 12:22:08 +09:00
DualStageVariantGenerator.cs Automated pass 2023-06-24 01:00:03 +09:00
ManiaFilterCriteria.cs
ManiaInputManager.cs Automated pass 2023-06-24 01:00:03 +09:00
ManiaRuleset.cs Split legacy scoring attributes into a separate object 2023-09-07 21:10:38 +09:00
ManiaSettingsSubsection.cs Add color search alias for colour settings 2023-09-27 16:29:29 +03:00
ManiaSkinComponentLookup.cs Add barline pooling for mania 2023-08-15 13:33:49 +09:00
osu.Game.Rulesets.Mania.csproj
SingleStageVariantGenerator.cs Automated pass 2023-06-24 01:00:03 +09:00
VariantMappingGenerator.cs