mirror of
https://github.com/ppy/osu
synced 2024-12-11 09:27:08 +00:00
103 lines
3.7 KiB
C#
103 lines
3.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Catch.Objects;
|
|
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Catch.UI
|
|
{
|
|
public class CatchPlayfield : ScrollingPlayfield
|
|
{
|
|
/// <summary>
|
|
/// The width of the playfield.
|
|
/// The horizontal movement of the catcher is confined in the area of this width.
|
|
/// </summary>
|
|
public const float WIDTH = 512;
|
|
|
|
/// <summary>
|
|
/// The center position of the playfield.
|
|
/// </summary>
|
|
public const float CENTER_X = WIDTH / 2;
|
|
|
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
|
|
// only check the X position; handle all vertical space.
|
|
base.ReceivePositionalInputAt(new Vector2(screenSpacePos.X, ScreenSpaceDrawQuad.Centre.Y));
|
|
|
|
internal Catcher Catcher { get; private set; }
|
|
|
|
internal CatcherArea CatcherArea { get; private set; }
|
|
|
|
private readonly IBeatmapDifficultyInfo difficulty;
|
|
|
|
public CatchPlayfield(IBeatmapDifficultyInfo difficulty)
|
|
{
|
|
this.difficulty = difficulty;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
var droppedObjectContainer = new DroppedObjectContainer();
|
|
|
|
Catcher = new Catcher(droppedObjectContainer, difficulty)
|
|
{
|
|
X = CENTER_X
|
|
};
|
|
|
|
AddRangeInternal(new[]
|
|
{
|
|
droppedObjectContainer,
|
|
Catcher.CreateProxiedContent(),
|
|
HitObjectContainer.CreateProxy(),
|
|
// This ordering (`CatcherArea` before `HitObjectContainer`) is important to
|
|
// make sure the up-to-date catcher position is used for the catcher catching logic of hit objects.
|
|
CatcherArea = new CatcherArea
|
|
{
|
|
Anchor = Anchor.BottomLeft,
|
|
Origin = Anchor.TopLeft,
|
|
Catcher = Catcher,
|
|
},
|
|
HitObjectContainer,
|
|
});
|
|
|
|
RegisterPool<Droplet, DrawableDroplet>(50);
|
|
RegisterPool<TinyDroplet, DrawableTinyDroplet>(50);
|
|
RegisterPool<Fruit, DrawableFruit>(100);
|
|
RegisterPool<Banana, DrawableBanana>(100);
|
|
RegisterPool<JuiceStream, DrawableJuiceStream>(10);
|
|
RegisterPool<BananaShower, DrawableBananaShower>(2);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
// these subscriptions need to be done post constructor to ensure externally bound components have a chance to populate required fields (ScoreProcessor / ComboAtJudgement in this case).
|
|
NewResult += onNewResult;
|
|
RevertResult += onRevertResult;
|
|
}
|
|
|
|
protected override void OnNewDrawableHitObject(DrawableHitObject d)
|
|
{
|
|
((DrawableCatchHitObject)d).CheckPosition = checkIfWeCanCatch;
|
|
}
|
|
|
|
private bool checkIfWeCanCatch(CatchHitObject obj) => Catcher.CanCatch(obj);
|
|
|
|
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
|
=> CatcherArea.OnNewResult((DrawableCatchHitObject)judgedObject, result);
|
|
|
|
private void onRevertResult(DrawableHitObject judgedObject, JudgementResult result)
|
|
=> CatcherArea.OnRevertResult((DrawableCatchHitObject)judgedObject, result);
|
|
}
|
|
}
|