osu/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs

96 lines
3.2 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Scoring
{
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject, OsuJudgement>
{
public OsuScoreProcessor()
{
}
public OsuScoreProcessor(HitRenderer<OsuHitObject, OsuJudgement> hitRenderer)
: base(hitRenderer)
{
}
protected override void Reset()
{
base.Reset();
Health.Value = 1;
Accuracy.Value = 1;
scoreResultCounts.Clear();
comboResultCounts.Clear();
}
private readonly Dictionary<OsuScoreResult, int> scoreResultCounts = new Dictionary<OsuScoreResult, int>();
private readonly Dictionary<ComboResult, int> comboResultCounts = new Dictionary<ComboResult, int>();
public override Score CreateEmptyScore() => new OsuScore();
public override Score GetPopulatedScore()
{
var score = (OsuScore)base.GetPopulatedScore();
scoreResultCounts.TryGetValue(OsuScoreResult.Hit300, out score.Count300);
scoreResultCounts.TryGetValue(OsuScoreResult.Hit100, out score.Count100);
scoreResultCounts.TryGetValue(OsuScoreResult.Hit50, out score.Count50);
scoreResultCounts.TryGetValue(OsuScoreResult.Miss, out score.CountMiss);
return score;
}
protected override void OnNewJudgement(OsuJudgement judgement)
{
if (judgement != null)
{
if (judgement.Result != HitResult.None)
{
int count;
if (scoreResultCounts.TryGetValue(judgement.Score, out count))
scoreResultCounts[judgement.Score] = count + 1;
else
scoreResultCounts[judgement.Score] = 0;
if (comboResultCounts.TryGetValue(judgement.Combo, out count))
comboResultCounts[judgement.Combo] = count + 1;
else
comboResultCounts[judgement.Combo] = 0;
}
switch (judgement.Result)
{
case HitResult.Hit:
Health.Value += 0.1f;
break;
case HitResult.Miss:
Health.Value -= 0.2f;
break;
}
}
int score = 0;
int maxScore = 0;
foreach (var j in Judgements)
{
score += j.ScoreValue;
maxScore += j.MaxScoreValue;
}
TotalScore.Value = score;
Accuracy.Value = (double)score / maxScore;
}
}
}